Developer: Visceral Games
Console: Xbox 360, PS3, PC,
Genre: Horror survival, third-person shooter
Rating: Mature 17+
If you haven’t played Dead Space or DS2, the gods of gaming should, & likely will, curse you with gingivitis & athlete’s foot, in that order. So, this review is less about the game itself and more about the experience surrounding the DS 2 launch and the accompanying and continuing fanfare.
The guys at Visceral did an amazing job immersing us in all things Dead as the we prepared for the launch. We were treated to the 'Your Mom Hates Dead Space' video, Questions with Steve, the Dead Space animated comic series, wallpapers, Ignition and more, all before the release. After getting the game (which I have played about 35 thousand and five gazzilion times) we got downloadable weapons/tools/suits, Severed, the iPhone iteration, and I even had the chance to chat with Sonita Henry, the voice of Elle Langford! Awoooga! We have been properly spoiled.
I say all this to tactlessly tip off the other franchises, with their upcoming releases, to watch and learn! This is how you release a game. Sure a lot of the content isn't free, though a lot is, but a price tag isn't the point anyway. DS fans appreciated all the effort and attention because we felt like it was a kind of collective ride of which we were all a part.
No doubt Visceral set the bar, and good job as they were the first of the many sequels to release in 2011. Mind you, what they admittedly have is a dense back storyline from which to trawl all the content, but they were not obligated in any way to give the 'in-between' stories, like Ignition (featuring Franco who revives Isaac in the beginning of DS2 and then promptly and unceremoniously gets smoked - like all black guys in horror movies do). But it means so much that they did (a tears wells in my right...no left eye).
My wish is that something similar happens with the Gears of War franchise. We're all conflicted with eager anticipation of the final part, while dreading the end of the series. The best case scenario is prequels and storygap fillers. What happened on E-Day or even before? What happened that led Marcus to incarceration? What about the intervening 18 months between GOW 2 and 3? And then the graphic novels and books have plenty of content to supply even supplemental games like Severed.
Anyway, nuff said. Right now Visceral is getting all the praise. They should. They deserve it.
No doubt Visceral set the bar, and good job as they were the first of the many sequels to release in 2011. Mind you, what they admittedly have is a dense back storyline from which to trawl all the content, but they were not obligated in any way to give the 'in-between' stories, like Ignition (featuring Franco who revives Isaac in the beginning of DS2 and then promptly and unceremoniously gets smoked - like all black guys in horror movies do). But it means so much that they did (a tears wells in my right...no left eye).
My wish is that something similar happens with the Gears of War franchise. We're all conflicted with eager anticipation of the final part, while dreading the end of the series. The best case scenario is prequels and storygap fillers. What happened on E-Day or even before? What happened that led Marcus to incarceration? What about the intervening 18 months between GOW 2 and 3? And then the graphic novels and books have plenty of content to supply even supplemental games like Severed.
Anyway, nuff said. Right now Visceral is getting all the praise. They should. They deserve it.
Rating: 9/10 Recommendation: Get it, keep it…or else! What you’re still reading this – go!
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