The rest of the lucky few who pre-ordered Gears of War 3 got through the multiplayer gate today, and here's what I think: In a word? BUYAKA!!!! That's Jamaican for 'BRAAP BRAAP!!!!!' and that's Jamaican for 'absolutely spiffing!!!'. This is an amazing iteration of the Gears multiplayer platform. After all the palpitations and hyperventilation I settled into the game with my GOW Clan and kick butted...and got lots of kick butting.
First scintillating presages of boom thwackery |
By now you've read all the reviews, and really what more can be said right? Well I have two main points
1. If it's this good, the final version should be beyond spectacular
I mean it. The weapons are exciting and powerful - everyone one will have a favourite but I love the Retro Lancer. It's rugged, powerful and the bayonet charge is the most intuitive attack action in the game, followed by the vaulting kick. But the maps are really great from the textures and layout to the delicious detail. Most folks prefer Checkout, and now I understand why. It's compact (which makes for exciting combat) but more so it's easy to navigate. Trenches, Thrashball and Old Town are equally as good, but require more teamwork and skill. That's the central reason for the general consensus on Checkout. I think after a while preferences will change to maps that have more dynamism, like Trenches and its sandstorm and multi-leveled landscape. Overall the battles feel more fierce, smoke grenades are smokier, ink grenades are inkier and everything feels harder and more war-like. Awww yissssss.
I mean it. The weapons are exciting and powerful - everyone one will have a favourite but I love the Retro Lancer. It's rugged, powerful and the bayonet charge is the most intuitive attack action in the game, followed by the vaulting kick. But the maps are really great from the textures and layout to the delicious detail. Most folks prefer Checkout, and now I understand why. It's compact (which makes for exciting combat) but more so it's easy to navigate. Trenches, Thrashball and Old Town are equally as good, but require more teamwork and skill. That's the central reason for the general consensus on Checkout. I think after a while preferences will change to maps that have more dynamism, like Trenches and its sandstorm and multi-leveled landscape. Overall the battles feel more fierce, smoke grenades are smokier, ink grenades are inkier and everything feels harder and more war-like. Awww yissssss.
Epic will have lots of feedback to work with and mine would be this: while most like Checkout now, resist the temptation to use it as a template for other maps. I didn't initially like Pavilion (Gears 2) because its layout caused teams to lose touch and scatter. But that is part of the challenge - manage the terrain and your team. Now, I love Pavilion, as my own skills improved along with teamwork. Generally, Epic must be careful about what they listen to and ignore. But the great thing is these are only 4 maps! I'm excited because there will be tons more to choose from and likely more surprises and innovation in the weapons department too.
What is clear is that Epic is paying attention to detail. Other clever additions, like fairly audible footsteps warning you of an oncoming enemy/bayonet charge, make the game less about chance and more about combat and skill. Good job.
2. If the multiplayer isn't perfect, we'll still love it, and remember: THERE'S A CAMPAIGN TOO!!
Cliffy B made a point to reiterate how much it means to Epic to 'get it right' with the multiplayer. And we appreciate that. But any Gears fan will tell you that Gears is not a multiplayer; it's a story. What made me most excited about the multiplayer is the possibilities it telegraphed for the campaign. Based on the weapon-play, landscapes and environments and continuing excellent character design - this campaign will truly be the bashment to end all bashments (that's Jamaican for 'bashment').
Cliffy B made a point to reiterate how much it means to Epic to 'get it right' with the multiplayer. And we appreciate that. But any Gears fan will tell you that Gears is not a multiplayer; it's a story. What made me most excited about the multiplayer is the possibilities it telegraphed for the campaign. Based on the weapon-play, landscapes and environments and continuing excellent character design - this campaign will truly be the bashment to end all bashments (that's Jamaican for 'bashment').
Michael B. Jordan, the new Drake...I mean Jace |
Gear Heads consider the integrity of the story, the consistency of design of the universe, the voice work and the appropriateness thereof to character design and the ultimate outcome of the story (which is being set up for Dom to die in my opinion). The recent announcement that rapper Drake won't be playing Jace Stratton, was a bit of a curveball after all the publicity around Drake and the role. It doesn't seem to have caused any ripples, but Gear Heads will be paying attention. Actor Michael B. Jordan will be giving his voice to the Gears character.
I know Epic hasn't forgotten about the campaign, but all the focus on the MP could suggest it's taken a back seat. It shouldn't. There's a 4 way campaign to look forward to, and if Epic has been paying attention to what games like Dead Space and Mass Effect have been doing, they'll give us more than a deleted scene; they'll give us subsequent DLC that keeps us playing the campaign over and over, or at least gives us something new to engage us outside of the MP and a couple new maps. The new chapters and characters introduced in Mass Effect and Dead Space were master class moves. Pay attention Epic. What happens in the campaign will affect how the franchise is viewed as well. Epic has gameplay down, we trust them to give us that in the campaign. But these characters are heros to Gears fans now. What happens with them will be just as important, if not more than the MP. We can get emotional about the Squad (no I didn't cry when Dom euthanised his wife, why would you think that!).
Nuff said. I've pried myself away from the Beta long enough!
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